“Design tools are not like football clubs. Just because you support one, doesn’t mean you can’t support the other. That mentality will stunt you in your journey. Use the right tool for the right job.”
Common issues and ideas for better performing landing pages.
“World is saturated with design prototyping tools, but we’re missing the production tools for the last 5%, which is like, 90% of the work.”
The many ways you can extend the UX design from your website.
“You haven’t mastered a tool until you understand when it should not be used.”
A journal about design for reading and reading-related research.
The powerful camera app, rethought for a whole new form factor.
Google unveils Material You, the next level of its design language.
It’s all about designing the relationships between things.
Create visuals like avatars from images using dots, lines, or ascii.
All the technical stuff you need to make wonderful generative art.
“We don’t talk enough about how the majority of people who make UX decisions are not designers.”
What to consider when selling products directly to your end customers.
A long-requested CSS feature will change the way web designers work.
It’s time for an opinionated but flexible model of design.
“We really can’t say ‘that’s a great UX’ or ‘this is intuitive’ without asking first who it’s for and what problem it is supposed to solve.”
An online tool to create and download halftone patterns from images.
An online tool to proof, generate, and animate (Variable) Fonts.
The why and how to make your UX research practice more inclusive.
This year is about drama: comedy, tragedy and satire.
How to send surveys email your subscribers want to fill out.
“The most satisfying thing in design is eyeballing the placement of the object, and later discovering it was perfectly placed.”
The practice of responsive design continues to evolve.
21% of mobile e-commerce websites failed to provide one.
Let’s avoid that our own bias creep into the design process.
How to write, design, and code links that works for everyone on every device.
Where did we go wrong?
Take a quiz to see if you can spot the dark patterns.
More ways to shape, color, and shade your designs in Adobe’s UI/UX tool.
What Apple’s recent product announcements have revealed.
Key principles of UX writing illustrated by examples.
Generative art: core algorithm, color palettes, special features, and more.
Get better insights on how your content is performing.
InVision has improved its popular team collaboration tool.
What it is, how it works, and how to use it yourself.
How feedback can be adjusted for remote work environments.
Interviews with design leaders from around the world.
Beautiful illustrations of the birds of the world.
Handle common objections underneath call to actions.
A suite of interoperable tools and services that support 3D creativity.
New visual inspection tools, revamped integrations, and more.
Which one is more addictive to use as a viewer and a content-creator?
“When designing, make as many bad ideas as possible. Make so many bad ideas that only ideas left are the good ones.”
An online tool for sketching in 3D, primarily designed for touch screens.
“It’s been tough to recruit product designers with great visual design and an eye for detail. Did we atomic-design-system and product-manager-skills a generation out of having them?”
Why the “How might we” design prompt is insidious.
“Flat, minimalist, clean, material – whatever you want to call it – is an annoying antipattern.”
100,000 icons, illustrations and emoji for your projects.
There is a much better solution today, without web performance issues.
To build content for your users, make sure you understand them first.
A set of lenses to help you interrogate information architecture decisions.
Getting good feedback starts earlier than we might expect.
Humanizing the most human of user experiences.
“All designers really want is to have a say in… 1. designing the right thing 2. designing the thing right.”
“The west is still using QR codes totally wrong. A QR code on a restaurant table that opens the menu is not really what we want. A QR code can be unique to the table and allow food ordering directly to it. Should carry state and context.”
Can product designers fulfill the expectations set for them?
“The word ‘intuitive’, when applied to computer interfaces, should pretty much always be replaced with ‘familiar’ (‘to me’).”
We will finally be able to solve an old bug in Safari on iOS.
It’s an opportunity to learn something new to you.
How to make Figma play nice with freehand sketches.
“A design system doesn't need 300 people involved right out of the gate. Give a small, smart, and scrappy team the time, resources, and autonomy to get things properly set up. Things will grow over time, but start small.”
Submit your SVG logo or icon to get a modern favicon.
Generate an SVG path from some words or characters in a Google Font.
A collection of 60+ background scenes from around the globe.
A creative workspace with a daily planner, tasks, notes, and whiteboards.
Design pitfalls to be aware of when you want to improve your homepage.
Ways to compare the original designs to the HTML/CSS result.
HTML validation, robots.txt support, RTL emulation and more.
A new environment for prototyping and building UIs and apps.
Microsoft celebrates the diversity of expressions in its new emoji system.
Advanced CSS gradient editor with many examples for your inspiration.
Get a user avatar based on username, email or domain across multiple services.
How can we create services for situations we can’t imagine?
A look at what the next emoji update might bring.
Make your head spin and read the web like Right-to-Left readers do.
Make product design tools that automate parts of your design process.
Please stop using red and green together.
A collection of ethereal hand motions for your real-world designs.
A regular newsletter about Figma, the popular interface design tool.
A resource for those interested in web and interactive design.
How other folks are making their design systems successful.
“Desktop websites should just be 3 mobile websites in a trench coat.”
Framer’s new home for community-created interactive designs and prototypes.
“The more we invest in UX research, the easier and better everything else gets when trying to deliver well-designed products and services. We burn so many wasted calories compensating for no or poor research.”
Make sure you get UI tips from reputable sources.
Simple visualization types don’t need to be boring.
The popular no-code web design platform empowers collaboration.
“All design debt is technical debt. All technical debt is design debt. There is no difference.”
“Trends fade. Fundamentals do not. I see so many designers that can design really pretty stuff, but when you break it down, it’s missing basic fundamentals and is an absolute mess. Work on fundamentals too y’all.”
A framework for teams for approaching accessibility.