Color schemes sourced from photos of everyday objects.
The importance of UX design specifications.
It indexes 300+ million public domain images.
Is fluid web typography ready to be used?
Why well-formed HTML matters.
“Making great design is making bad design and revising and editing over and over until it’s great.”
Never trust scores blindly.
An imitation of web design trends from 1991 to 2015.
The meaning of common or often mistaken typography terms.
Designing closures and offboarding flows.
The young designer magazine to learn and get inspired.
Figma is opening up its popular design platform.
“A design is not an answer. It’s a hypothesis. Forgetting this leads to arrogance. Failing to communicate it leads to disappointed stakeholders.”
Curation of analog and digital toolboxes and methods.
A logo which changes according to interaction and time.
Systematic errors in our thinking process.
A simpler alternative for certain use cases.
Strategies to spotlight edge cases.
Common mistakes in responsive web design.
Illustrations generator to design characters using symbols and styles.
Assets in vector format including most UI elements and icons.
Why it’s time to rehabilitate graceful degradation.
Everything you wanted to know about dark mode.
Analysis of all the button placements you could use.
Experimental platform for exploring generative design systems.
Different ways to allow visitors to bypass repetitive content.
New illustration libraries, design systems, and UI kits.
Let’s move towards quality over quantity.
What we need to build a great screenreader UX.
How we can make toggling less mind-boggling.
A way to prototype UIs for web-connected hardware.
Designing the conditions for good design to emerge and thrive.
Twitter’s approach to design systems.
Make an educated decision for your next font choice.
Observe behavior rather than opinions.
Therapist: ‘And what do we do when we feel stressed?’ Me: ‘Redesign the landing page.’ Therapist: ‘No.’”
What’s New in Sketch?
How to avoid common issues.
The story of how web design became part of our lives.
Say hello to Smashing Magazine Print.
Image transparency is much more interesting than it seems.
What to keep in mind when dealing with accessible technology.
New horizons for the collaborative interface design tool.
Browse email inspiration, find email templates, discover great newsletters.
Webflow is breaking out.
Results of a new eye-tracking study.
“The designer’s first and most essential task is choosing the correct problem to solve. Because if you get that wrong, every choice you make after that is irrelevant.”
Oil paints and watercolors are more realistic than ever.
“Everybody out there working on their portfolio, nobody working on their personality.”
Form submissions without writing a line of backend code.
Guidelines to create designs that users can use right off the bat.
The story of how Dropbox Design migrated to Figma.
The wild west of the internet is over.
“User research isn’t for finding solutions. It’s for understanding problems.”
Comprehensive overview across the web.
We’re now building webs in a more flexible way.
Guidelines based on user research.
What you can use if you don’t like the subscription model.
“Just because I’m not actively designing, doesn’t mean I’m not working. I need time to think. Design is thinking.”
How users look at content and how they choose to skip or read it.
The A-Z guide for operating your design system team.
A cautionary tale.
Let’s solve the problems of current UI design tools.
Let’s find it out.
A case study.
What we really need in our design systems.
Do’s and don’ts.
Another area of design needs to be put in place.
“If you’re a young interactive designer, try hanging out more with developers instead of designers. You’ll thank me later.”
Do’s and don’ts, based on research and best practice.