Several new off canvas layout patterns.
Responsive layouts to check out and download.
“Now when someone asks: ‘But are any big companies using responsive Web design?’ You can answer: ‘Yes. Microsoft.’ ”
What might help improve checkout forms.
The simplest ideas that are often the most revolutionary.
Design patterns for digital products used on multiple devices.
Luke Wroblewski's notes on Mike Monteiro's talk at An Event Apart.
Rapid growth of web traffic from mobile devices.
“This good news is you only need one Web design: a multi-device design. The bad news is it's not how you've designed things in the past.”
“Better to fail at doing something that excites you than succeed doing something that bores you.”
Why we have to rethink our existing assumptions.
Rethinking the password input field.
“Mobile First. No, Content First. No, API First. No, User First. No, Me First.”
An elegant solution for the mobile web.
Redirecting a web link to a native app.
The trouble with pixels.
“Bend toward the future, build for today.”
Considering a gradual engagement approach.
How much stuff are we sending to devices?
Notes from Jared Spool's talk at An Event Apart Atlanta 2013.
Notes from Paul Irish's talk at Breaking Development.
“Google Glass today is an imperfect prototype of the future.”
Surpassing traditional design patterns.
“Human scale on mobile devices is increasingly measured in thumbs.”
A compilation of notes from conference presentations.
When perception beats reality.
Improving usability without compromising security.
Let user focus on progress instead of wait times.
“As a designer, you can define or decorate products. Your choice.”
“The most popular mobile browsers are not what you think.”
“Don’t assume screen adaptation is a complete answer for multi-device Web design.”
“Numbers are addicting. Don't get hooked on the wrong metric.”
“Launching a product is the start.”
“Few things are more humbling than CSS layout issues.”
What to expect of sharing buttons on web sites.
“The issue isn't whether the call to action is visible. The issue is whether your call to action is visible at the point where someone has become convinced to take action.”
“My job as UI designer: 1) put everything on a screen 2) gradually remove/simplify 3) repeat 2.”
What 20k+ people think of the design changes in iOS 7.1.
Alternatives to drop-down menus to consider in form design.
“Screen resolution doesn't tell you how a device is used.”
“Fundamentally a designer's job is to make things suck less. Over and over again. Otherwise you are in marketing.”
“You understand things when you live them, not when you're told them.”
Alternatives to drop-down menus.
“Great programmers delete code. Great interface designers delete UI.”
A few options to consider for phablets.
How to streamline mobile interactions.
“Change makes people uncomfortable. If you're not making people uncomfortable, you're not changing things.”
“User testing is painful to watch. That's why everyone should watch it.”
iPad Air setup experience is 23 steps, Nexus 9 is 8.
“What makes product design hard? 1. Knowing what's important. 2. Focusing on it relentlessly.”
“Two ways to make product decisions: 1. Design, build, test, learn. 2. Debate.”
The impact of responsive design in numbers.
“Just because it looks simple (clean, sparse, minimal) doesn't mean it's easy to use.”
“How not to make a product design decision: ‘let's make it a setting.’”
“Dream in years. Plan in months. Ship in days.”
Why smartwatches change our relationship with software.
“‘What problem does this solve?’ is often only obvious in retrospect.”
“Unless your layout makes it look like there’s nothing to scroll… people will.”
How can we make hidden interfaces more usable?
How do people interact with smartphones?
“Spend 1st part of your career trying to get into meetings. Spend 2nd part trying to get out of them.”
Actions, not apps fit better for wrist-based experiences.
“Understanding the problem is harder/takes longer than designing a solution.”
Better consider other input controls first.
There’s room for improvement on the wrist.
“Continuous regular user research is like ‘practice’ for UI designers. Hones instincts, sharpens skills.”
“User research delivers insights, not answers.”
“The Web is for audience reach and native apps are for rich experiences.”
“The bigger your portable screen, the more you’re going to use it.”
“Don’t invest in an idea. Invest in a team’s ability to iterate through it.”
“Great leaders focus the right people on the right problems.”
“Adding features: the most common and arguably least effective way to build/design products.”
“So many companies value/only care about ‘radical innovation’ and miss the huge impact of ‘passionate iteration.’”
“Talk to one user… start jumping to a solution. Talk to 5+ users… start understanding the problem.”
“Words always beat icons for clarity. So why are there still so many icons in software/UI design?”
“Natural user interfaces are the new bar.”
Use cases that could make AR a daily necessity.
“Your biggest risk isn’t occasional failure, it’s sustained mediocrity.”
“Larger screen sizes not only impact design but time spent on devices as well.”
“Stop looking at what other companies are doing. Start spending more time with existing/potential customers.”
“You don’t need consistent software design.You need coherent software design.”
“If you work with other people, writing is a skill that helps you every day.”
“Way more useful to ask ‘what will happen as a result of tracking this metric?’ than ‘what metric should we track?’”
“User research isn’t for finding solutions. It’s for understanding problems.”