Inspect and prototype mobile interfaces.
Get to a more complete understanding of device hardware.
“It seems like many strict processes don’t turn out reliably good results.”
Research and guidelines.
Designing for touch screens.
Plastic stencil to inspect the design of mobile apps.
We still design for people.
Debunking a common misconception about smartphones.
Touch overlays for 15 popular devices and 6 wireframing tools.
“First ask the right questions, then solve the design problems through design strategy.”
“Where do people tap? Never exactly on target. Design for imprecision.”
If you put the right functions and links there.
How people interact with touchscreen devices.
Why people interact with their mobile devices the way they do.
A foundation to make better design decisions.
The importance of UX design specifications.