“Navigation is a 97/3 problem. You spend 97% of your time fighting product about it, and your users spend 3% of their time using it.”
You can do something truly worthwhile with your life.
Give yourself a chance and find out what you love.
Once a channel is dead, it’s hard to resurrect it.
The fundamentals of UX design.
“Can we ban non-user initiated movement? Carousals and newsfeeds that move just as I'm reading them are killing me.”
The rise and fall and rise of a necessary discipline.
“All things will resist simplifying…”
“Modern digital designers are out of the habit of looking nonjudgmentally at digital products.”
“Design is a business competency. If designers do not understand your business, design is a business liability.”
A handful of sensemaking tools.
“Creating a concept model can be a powerful way to think through a design challenge.”
What it means to become a UX or interaction designer.
“It works better than nearly any other approach to product and service innovation.”
CAMP: Context, Architecture, Mechanics, Poetics.
Why some designs won’t ever stop sucking.