The Language of Interfaces
Clear first, clever second.
Clear first, clever second.
“We obsess over pixels and drop shadows and that's good. But where is the Dribbble for words?”
How to select contractors.
It’s all too easy to give bad advice.
It looks like 2013 has a lot in store.
The dangers of growth hacking.
“Outside of sketches and workable prototypes we have no deliverables.”
“The trick, if there is one, is to always work with amazing people who enable you, inspire you, and push you forward.”
What startups need to know about first-mover advantage.
“Not ‘maybe’ or ‘later’. The only word is ‘No’.”
“Low pricing rules out lots of potential customers.”
“There's a significant difference between ‘designing a beautiful UI’ and ‘Presenting useful, actionable info in an easy to understand way’.”
Sometimes it's better to cast them aside.
“Product design is at core about cost-benefit analysis.”
What to ask before adding items to the product roadmap.
“A feature audit is a powerful tool.”
“What gets measured gets done, no matter the cost.”
Guidance for product managers.
“Modern onboarding focuses on the user and what they want to achieve.”
“Launching a successful feature demands the same skills as launching a successful product.”
Ways to combat premature design iterations.
There’s more than one way to market your solution.
“Your onboarding has to improve every time your product improves.”
The best product strategy is survival.
Why we need to be aware of the technological shifts happening in our industry.
“Voice is another new interface that we must design for and deliver on.”
“Most project management software is designed for how we wish projects ran. This is why we all end up in spreadsheets. Spreadsheets don’t even assume a project is actually happening.”